Arts and entertainment
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SMS case study - Legends In Concert
January 19, 2011
See how Legends In Concert was able to make its billboards more measureable via SMS calls to action.
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SMS case study - Southern Shows
January 18, 2011
See how Southern Shows used targeted keywords within multiple traditional advertising mediums to gauge the ROI of those channels and build a mobile database for event reminders, while driving ticket sales.
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SMS case study - Immix Wireless' WWE Smackdown Live sweepstakes
January 13, 2011
See how Immix Wireless' text-to-win WWE Smackdown tickets program was successful in helping the company collect opt-ins.
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Mobile augmented reality program showcases NBC-branded merchandise
January 12, 2011
NBC’s Today Show experimented with mobile augmented reality during the holiday season, encouraging consumers to download the GoldRun iPhone application and search for hidden objects throughout Rockefeller Plaza.
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SMS case study - Immix Wireless' Sesame Street Live sweepstakes
January 12, 2011
See how Immix Wireless was able to collect SMS opt-ins with a text-to-win sweepstakes, offering winners tickets to the Sesame Street Live show.
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Paramount taps rich-media mobile ads to drive ticket sales of Jackass 3D
January 10, 2011
Paramount Pictures used expandable rich-media mobile advertising to get the word out about Jackass 3D worldwide.
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Starz promotes show via multimedia iPad application
January 5, 2011
Starz is promoting the return of its show, “Spartacus: Gods of the Arena,” via an interactive iPad application that features multimedia video segments, director’s notes and cast photos.
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Tablets are latest trend in the evolution of publishing: National Geographic exec
December 27, 2010
National Geographic Kids has launched a branded application for Apple’s iPad that is meant to be the ultimate guide to dinosaurs.
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Universal Studios uses iPad magazine to promote Little Fockers movie
December 23, 2010
Universal Studios is using digital magazines to market the “Little Fockers” movie – a new form of marketing for the movie studio.
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Houghton Mifflin Harcourt enhances educational user experience via mobile games
December 21, 2010
Houghton Mifflin Harcourt is using mobile games to let parents and children interact with their favorite characters from the Gossie and Friends and the Curious George book series.
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45pc of smartphone owners access social networks on their device
December 20, 2010
Data from Interpret’s 2010 third-quarter report reveals that mobile social networking is growing at an incredible pace.
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MTV launches Music ID mobile package for select Sprint customers
December 16, 2010
MTV has rolled Music ID, a complete mobile music package available on select Sprint devices.
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Warner Bros. taps Screenlife to bring Harry Potter to mobile
December 13, 2010
Warner Bros. partnered with Screenlife Games to roll out a mobile game coinciding with the release of “Harry Potter and the Deathly Hallows - Part 1.” The game was promoted via mobile ads.
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Paramount mobile rich-media campaign for Shrek results in 6.2 percent CTR
December 9, 2010
Paramount Pictures used mobile rich-media advertising as part of the multichannel campaign to promote the summer blockbuster "Shrek Forever After," which resulted in a 6.2 percent click-through rate.
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Polaroid launches branded iPhone app to help consumers share memories
December 7, 2010
Polaroid has launched a branded application for Apple’s iPhone as part of its strategy to provide consumers tools and resources to enable their creative spirit and easily share with the world.












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