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Tag: Handmark


Total Results: 10

Daily News goes for cross-platform approach as part of mobile strategy
Published: March 10, 2010
New York Daily News has taken a cross-platform approach to its mobile strategy with the launch of mobile applications for iPhone, BlackBerry and Windows Mobile.
Agence France-Presse launches news application for BlackBerry
Published: August 4, 2009
News agency Agence France-Presse, known as AFP, has launched a news application for Research In Motion's BlackBerry smartphones.
Handmark runs Twitter sweepstakes to promote iPhone game
Published: August 3, 2009
Handmark Studios is running a Twitter sweepstakes to promote the release of its Astraware Casino, a pack of 11 casino games for Apple's iPhone and iPod touch.
Bell mobility adds new interface to Windows Mobile devices
Published: January 2, 2009
Bell Mobility will use Handmark's newly-created user interface on select Windows Mobile devices, leading with the HTC Touch Diamond and HTC Touch Diamond Pro.

New Oxford American Dictionary goes mobile
Published: December 9, 2008
IPhone users now have access to the New Oxford American Dictionary right in the palm of their hands.
Handmark launches first Arcade-style game for iPhone
Published: August 13, 2008
Mobile Media producer Handmark has launched GTS World Racing for iPhone and iPod touch.
Handmark, Namco partner on Pac-Man Fever for BlackBerry
Published: July 15, 2008
Namco Networks and mobile media provider Handmark have launched "Pac-Man Fever" for BlackBerry.
Social.FM signs distribution deal with Handmark
Published: March 4, 2008
Social.FM, a social music service for mobile and online users, has inked a deal a distribution deal with mobile media specialist Handmark.
Handmark to buy Astraware game studio
Published: January 8, 2008
Mobile media firm Handmark has agreed to buy smartphone gaming studio Astraware, bringing the PDA game developer into the mobile phone space.
Experts say take long view on iPhone gaming
Published: January 8, 2008
The Apple iPhone was good news for consumers who wanted all the bells and whistles of a high-end mobile device, but its lack of a distribution platform was bad news for mobile game developers in 2007.
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