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Total Results: 3505

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Super Bowl XLVI: How marketers dropped the mobile ball – yet again
Published: February 7, 2012
By Jeff Hasen

Despite a huge, captive audience that actually eagerly anticipates these commercials, for mobile marketers, the overarching theme has been “missed opportunities.”

Mobile upsets TV in Super Bowl marketing showdown
Published: February 6, 2012
Brands such as Chevy and Pepsi scored their own touchdowns during yesterday’s Super Bowl game with second-screen experiences that took advantage of the growing number of football fans who engaged with their mobile devices while they watched the game on television.
Is Google doing enough to address Android security issues?
Published: February 6, 2012
Google is attempting to address the reportedly growing problem of malware on Android with a newly announced service called Bouncer that automatically scans Android for malware. However, the step – while one that Google needed to take – may not be enough to deal with the problem.
Kia elevates brand via 360-degree mobile strategy
Published: February 6, 2012
International carmaker Kia is proving that mobile plays a crucial role in its marketing with a multifaceted campaign that includes mobile Web, advertising and applications.

Wonderstruck Taylor Swift uses mobile to engage fans with fragrance launch
Published: February 6, 2012
Wonderstruck Taylor Swift has partnered with Macy’s to promote Taylor Swift's debut fragrance via a new campaign that includes a mobile augmented reality application.
Clienteling: The fast shopper in a slow store
Published: February 6, 2012
By Gary Schwartz

Shoppers are natively an impulse consumer. They buy, in what retailers call, “5 by 5” (five seconds by five feet). At home they may write out lengthy shopping lists and do hours of research on products, but in the store, 80 percent of their basket is full of products bought on pure impulse.

Facebook must monetize mobile or risk shrinking revenues
Published: February 3, 2012
While Facebook sees mobile as critical to its future growth, the growing number of people accessing the social network via mobile devices could negatively impact its advertising revenue unless it is able to begin monetizing its mobile usage.
56pc of smartphone owners plan to use device during the Super Bowl: IAB
Published: February 3, 2012
Fifty-six percent of smartphone owners said they planned to use their device while watching the Super Bowl XLVI, according to a new report from IAB.

Grammy Awards mobile app lets users create, share musical experiences
Published: February 3, 2012
The marketing campaign for the upcoming Grammy Awards includes a new mobile application that enables music fans to create and share their own visual musical experiences based on their favorite songs and photos.
Where the marketing dollars are heading in 2012
Published: February 3, 2012
By Martin Hayward

Print media is said to represent only 8 percent of consumer time, but accounts for 27 percent of ad spending. Mobile also represents 8 percent of consumer time, but only 0.5 percent of ad spending.