Tag: mobile gaming
Total Results: 77
Displaying: 1 - 10- Android captures 83pc of mobile gaming: study
- Published: January 11, 2012
- Android continues to lead the pack in mobile gaming with 83 percent of the activity taking place on the operating system, according to a study from MocoSpace.
- Dance Central 2 mobile app featured by Apple as ‘New and Noteworthy’
- Published: December 23, 2011
- Harmonix’s dance game Dance Central 2 on Kinect for Xbox 360 has rolled out a mobile application to showcase new songs, moves and features of the game while letting users create their own music videos.
- Procter & Gamble's Downy hosts mobile scavenger hunt to promote new product
- Published: November 15, 2011
- Procter & Gamble fabric softener brand Downy will hold a smartphone-based scavenger hunt in Las Vegas next month to introduce a new product to a young, mobile audience.
- Fanta sponsors Jenga app to drive brand awareness among teenagers
- Published: June 28, 2011
- Coca-Cola soft drink brand Fanta is looking to mobile gaming to help target multicultural teens and drive brand preference in the competitive soda market.
- Mobile 3D technology lets gamers go up against Red Sox pitching ace
- Published: June 7, 2011
- Boston Red Sox player Jon Lester is featured in a new 3D mobile video game that lets users test their hitting skills against the pitcher.
- Century 21 drives engagement with mobile social gaming sponsorship
- Published: April 13, 2011
- Residential real estate sales franchise Century 21 Real Estate LLC is sponsoring ngmoco’s mobile game “We City” to drive consumer engagement with its brand.
- Apple patent for second display on iOS devices looks promising for marketing
- Published: April 12, 2011
- Apple filing a patent to potentially add a second display to the iPhone and iPad opens up interesting possibilities for mobile marketers and developers.
- Red Bull boosts brand favorability with augmented reality
- Published: March 22, 2011
- Energy drink brand Red Bull is running an on-package call-to-action to drive adoption of a branded mobile game designed to increase consumer engagement and influence purchase intent through augmented reality.
- The Kraken Black Spiced Rum announces brand launch with mobile push
- Published: March 10, 2011
- Proximo Spirits Inc., the maker of The Kraken Black Spiced Rum, has placed a branded mobile game at the center of its marketing push for the newly launched spirits label.
- Unilever places mobile and social at heart of Axe campaign
- Published: March 2, 2011
- Consumer packaged goods giant Unilever is using mobile to engage its young male demographic and encourage viral spread of its Axe Twist fragrance product via social networks.












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