Tag: mobile gaming
Total Results: 43
Displaying: 1 - 10- Snickers ties first branded mobile game to in-store marketing
- Published: February 23, 2010
- Mars Inc.’s Snickers is running a multichannel campaign that features a mobile game, a WAP site, banners and in-store marketing to drive consumer interest.
- Mobile banners drive 15,000 game downloads in 3 days
- Published: February 4, 2010
- Limbic Software ran a three-day banner-ad campaign within apps for the iPhone and iPod touch across AdMob’s network, driving close to 15,000 downloads of its TowerMadness mobile game.
- ESPN details mobile strategy for 2010 Winter X Games
- Published: January 29, 2010
- ESPN is targeting action sports fans with a multifaceted mobile strategy surrounding Winter X Games 14 in Aspen, CO, which runs through Sunday, Jan. 31.
- Red Bull mobile effort engages Formula One fans off-season
- Published: January 19, 2010
- Energy drink giant Red Bull is targeting tech-savvy Formula One racing fans with the launch of a game for the iPhone and iPod touch.
- Best Buy, Verizon, Ubisoft, Gameloft partner to promote mobile game
- Published: January 4, 2010
- Mobile game developer and publisher Gameloft ran a marketing campaign with Best Buy, Verizon Wireless and Ubisoft for the launch of Assassins’ Creed 2.
- Disney outlines mobile strategy
- Published: December 31, 2009
- A Disney Online executive discussed Walt Disney Co.’s multifaceted mobile strategy in an exclusive interview.
- Disney rolls out paid Muppets app
- Published: December 18, 2009
- Disney Interactive Studios has launched the latest addition to its slate of applications, The Muppets Animal Drummer for the iPhone and iPod touch.
- Mochi Media taps Zong for mobile payments
- Published: October 5, 2009
- Online gaming network Mochi Media integrated Zong’s mobile payments platform into its recently launched Mochi Coins micro-transaction and distribution platform for Flash Games.
- Does number of app downloads trump consumer engagement?
- Published: October 2, 2009
- Apple announced that more than 2 billion apps have been downloaded from its App Store. But is the number of downloads the most important metric for gauging the success of an app?
- New mantra for mobile gaming: Integrate or die
- Published: September 30, 2009
- By Dustin Rideout
As a marketer who has spent most of my career focusing on the digital channel, I used to have the “integrate-or-die” debate with my traditional channel colleagues almost daily.













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