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Tag: mobile gaming


Total Results: 77

   Displaying: 1 - 10

Android captures 83pc of mobile gaming: study
Published: January 11, 2012
Android continues to lead the pack in mobile gaming with 83 percent of the activity taking place on the operating system, according to a study from MocoSpace.
Dance Central 2 mobile app featured by Apple as ‘New and Noteworthy’
Published: December 23, 2011
Harmonix’s dance game Dance Central 2 on Kinect for Xbox 360 has rolled out a mobile application to showcase new songs, moves and features of the game while letting users create their own music videos.
Procter & Gamble's Downy hosts mobile scavenger hunt to promote new product
Published: November 15, 2011
Procter & Gamble fabric softener brand Downy will hold a smartphone-based scavenger hunt in Las Vegas next month to introduce a new product to a young, mobile audience.

Fanta sponsors Jenga app to drive brand awareness among teenagers
Published: June 28, 2011
Coca-Cola soft drink brand Fanta is looking to mobile gaming to help target multicultural teens and drive brand preference in the competitive soda market.
Mobile 3D technology lets gamers go up against Red Sox pitching ace
Published: June 7, 2011
Boston Red Sox player Jon Lester is featured in a new 3D mobile video game that lets users test their hitting skills against the pitcher.

Century 21 drives engagement with mobile social gaming sponsorship
Published: April 13, 2011
Residential real estate sales franchise Century 21 Real Estate LLC is sponsoring ngmoco’s mobile game “We City” to drive consumer engagement with its brand.
Apple patent for second display on iOS devices looks promising for marketing
Published: April 12, 2011
Apple filing a patent to potentially add a second display to the iPhone and iPad opens up interesting possibilities for mobile marketers and developers.
Red Bull boosts brand favorability with augmented reality
Published: March 22, 2011
Energy drink brand Red Bull is running an on-package call-to-action to drive adoption of a branded mobile game designed to increase consumer engagement and influence purchase intent through augmented reality.
The Kraken Black Spiced Rum announces brand launch with mobile push
Published: March 10, 2011
Proximo Spirits Inc., the maker of The Kraken Black Spiced Rum, has placed a branded mobile game at the center of its marketing push for the newly launched spirits label.
Unilever places mobile and social at heart of Axe campaign
Published: March 2, 2011
Consumer packaged goods giant Unilever is using mobile to engage its young male demographic and encourage viral spread of its Axe Twist fragrance product via social networks.