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AT&T announces winners for 2008 Big Mobile On Campus Challenge

AT&T Inc. has announced the winners of its first Big Mobile On Campus Challenge, a national higher education contest for mobile application development.

Prizes were awarded at a reception during the AT&T Higher Education CIO Forum yesterday at The Ritz-Carlton Orlando, Grande Lakes in Orlando, FL. The grand-prize winner is a team of full-time students from Stanford University.

"AT&T has a long history of supporting higher education, as well as providing services and products to help colleges and universities improve productivity both in the classroom and in administrative support," said Chris Hill, vice president of enterprise business solutions, government, education and medical for AT&T, Dallas, TX.

"This year, AT&T launched the Big Mobile On Campus Challenge, which was a unique opportunity for college and university students, faculty and staff to create a new compelling mobile application," he said. "The 2008 Big Mobile On Campus Challenge focused on applications that enhance education and improve the student life experience."

Stanford's Kayvon Beykpour, Aaron Wasserman, Ben Cunningham and Felipe Pimentel won for their "iStanford" five-part application suite.

They will split a $10,000 scholarship, and each team member will receive an iPhone 3G 16GB and a trip to the EduCause Annual Conference in Orlando.

Students can use iStanford to add and drop courses, plan schedules around a particular major or minor, view bills, search the school directory and campus map and get up-to-the-minute scores and news updates for varsity athletics.

A committed team of Stanford administrators assisted with iStanford, which offers a custom- tailored user experience that is designed to improve the quality of student services provided by the university.

Consumers can download the iStanford application for free through Apple's App Store.

The first runners-up are Jeff Brown and Ron Vetter, staff members at the University of North Carolina Wilmington, for "Dub Hunt," a scavenger-hunt game via text messaging that was developed to help foster a greater sense of campus community.

Brown and Vetter will share $5,000 in cash, and each will receive an iPhone 3G 16GB.

The second runner-up is Patrick Riley, a full-time student from the University of California, Berkeley, for "mReplay Mobi," which allows users to interact with a Slingbox, live TV or other video stream from a mobile device.

Riley will receive a $5,000 scholarship and an iPhone 3G 16GB.

The Big Mobile On Campus Challenge for full-time college students and staff was established to develop innovative and creative mobile applications that enhance academic performance, build campus community and help improve campus security operations.

AT&T's offerings include IP-based business communications services and wireless, high-speed Internet and voice services.

In domestic markets, AT&T is known for the directory publishing and advertising sales of its Yellow Pages and organizations.

The AT&T brand is licensed to innovators in such fields as communications equipment.

To learn more about the winning applications for the Big Mobile On Campus Challenge, consumers can visit

"After reviewing the submissions, it is clear that we are on the brink of an explosion in the mobile application space," Mr. Hill said. "Our Big Mobile On Campus Challenge illustrates the ability to take extremely innovative ideas and easily develop them into applications on platforms such as the iPhone.

"AT&T congratulates each of the winners of the contest," he said.